Unity developer · games, tools, backends

Concept to console.

I'm Ravi. I build Unity games for mobile, WebGL, XR and multiplayer, and the tools, pipelines and backends that get them shipped.

01 / Work

Playable proof.

I'd rather hand you a build than a bullet point. Each project here runs in the browser or installs on a device, with the source and a write-up next to it.

02 / Skills

What I do, and where to see it.

A1

Gameplay systems

Core loops, controllers and game feel, built data-first with ScriptableObjects so designers can tune without me.

  • C#
  • Input System
  • Addressables

A2

Multiplayer

Synchronised gameplay on Photon, with KCC for networked character movement that still feels responsive under lag.

  • Photon Fusion
  • PUN
  • KCC

A3

XR / VR

Hand and controller interaction on PICO and OpenXR, from fitness games to kiosk-mode enterprise deployments.

  • OpenXR
  • PICO SDK
  • XRI

B1

WebGL & performance

Smaller builds, faster loads and steady frame times, measured with the Profiler rather than guessed at.

  • WebGL
  • URP
  • Memory Profiler

B2

Animation & cinematics

Runtime rigs, IK, blend shapes and procedural layers, plus in-engine cinematics cut with Cinemachine and Timeline.

  • Animation Rigging
  • Mecanim
  • Timeline

B3

Game AI

Behavior trees for NPCs that read the situation, pick a target and adapt, instead of walking a script.

  • Behavior Trees
  • C#

C1

Editor tools

Custom windows, validators and automation that take the repetitive work off designers and other developers.

  • Editor scripting
  • UI Toolkit

C2

Backend & live services

The server side of a game: REST APIs, accounts, leaderboards and saves, and a client that talks to them cleanly.

  • Node.js
  • .NET
  • REST

C3

Build & release

Automated builds for web, Android and desktop, so shipping a version is a tag and not an afternoon.

  • GitHub Actions
  • Git LFS

03 / Experience

Where I've shipped.

  1. Jun 2025 – Now

    Meta Design Solutions

    Game Developer · Gurugram

    • Interactive learning apps in Unity for PICO VR and WebGL.
    • Editor tools that automate content creation and validation.
    • WebGL work on load time, memory and frame rate, plus automated build workflows.
    • Led R&D on VR kiosk mode for enterprise deployments. Star of the Month award.
  2. Sep 2024 – Jun 2025

    Ediiie

    Game Developer · Gurugram

    • Multiplayer gameplay systems on Photon with synchronised networked play.
    • Photon KCC for smooth, accurate character movement across clients.
    • Behavior-tree AI for NPCs that adapt to the player.
  3. Dec 2023 – Mar 2024

    Animo

    Game Developer · Bangalore

    • Led custom animation work for MetaHuman characters with Animation Rigging.
    • Tightened the Unity to Node.js link to cut latency in real-time animation.
    • Event-driven architecture on Unity Events and ScriptableObjects.
  4. Jul 2023 – Dec 2023

    Magnimus Systems

    Game Developer · Bangalore

    • Built an XR fitness app from scratch, turning exercise routines into games.
    • Editor tools and scripts that sped up the team's workflow.
    • In-game cinematics with Cinemachine and Timeline.
  5. Apr 2022 – Jun 2023

    Blueberry Fun

    Associate Game Developer · Jaipur

    • Mobile games from scratch, released on Android, iOS and WebGL.
    • Worked on a Unity hub app that downloads, launches and manages 100+ games.
    • REST API integration for user data and backend sync.
  6. Jul 2020 – Dec 2020

    Nine Hertz

    Game Developer Intern · Jaipur

    • 2D platformers in Unity: player controls, mechanics and bug fixing.

04 / About

The person behind the builds.

Portrait of Ravi Chaudhary
Player 1

I'm a Unity developer based in Gurugram. I started with 2D platformers in 2020 and have since worked on mobile games, a hub app that hosts over a hundred of them, XR fitness and training apps, and multiplayer on Photon.

Most of what I do sits where the game meets everything around it: editor tools that remove busywork, WebGL builds that load quickly, pipelines that ship without hand-holding. Lately I've been pushing further into the server side, the APIs, auth and services a live game depends on.

Now
Game Developer, Meta Design Solutions
Building in Unity since
2020
Platforms
Android, iOS, WebGL, XR, Windows, macOS
Education
BCA, Amity University

05 / Contact

Got a game that needs shipping?